As soon as that procs, into the red circle and fire everything you got. Now it's just a question of evading his shots, evading or firing at him from the blue circle when it's active - to survive without potions, to keep the molten belt bonus damage up, and to proc ToS. Step 2: We should be roughly at +300% damage thanks to molten belt now, a value impossible to reach when wasting time evading his attacks. Don't even bother with stepping into the red circle, you'll die so often Garm will heal up fully anyway. Sadly you still get more shoots in dying and revieving rather than running around futilly trying to survive. Step 1: The first 2:45 are spend shooting him as much as possible, usually by standing still and dying after a few seconds. You need about 5 minutes of time when Garm appears. The Imperial Guardsmen Strategy - Die yourself to victory > Elban movement speed has been increased by 50%.Alright. > Elban is immune to crowd control effects once he started channeling any ability. The Impale bleed effect stacks multiple times. Impale deals 150% weapon damage instantly, and causes the Hero to bleed for 25% weapon damage and deal 5% increased damage every second for the remainder of the fight. > Elban teleports next to the player and channels frontal attack for 3 sec, attempting to Impale the Hero with great force. > Elban leaps into the air and then targets the player’s position, highlighted by a circle when his targeting is complete, unleashing a Devastating Assault, which deals 10000% weapon damage. The Blood Leech does not heal Elban during the first 1.5 seconds of channeling. When the distance between Elban and the target is too great, the link breaks. Elban also slows the target while channeling Blood Leech. > Elban Blood Leech now deals increasingly higher damage the more time the link stays activated and the closer Elban is to his target, and also heals Elban by a great amount the closer the target is to him and the more time Elban spent draining blood. > Elban now deals greatly reduced damage with his melee attacks, but his attack speed has been increased. The Elban encounter has been redesigned.Break Free removes all crowd control effects from them, and causes them to become immune to crowd control for 4 seconds. In addition, Magroth, the Broken Dragon and Elban now possess the Break Free ability.The Broken Dragon does not possess the Molten Lava ability under level 35. The molten lava lingers for 7 seconds, and a new application refreshes the duration. After 1.5 seconds, the patch activates, and any unit standing inside the patch is afflicted by molten lava, taking 10% weapon damage per second and increases damage taken by 10%, stacking up to 10 times. > The Broken Dragon spews Molten Lava, creating patches of lava in the Hero’s proximity. Each Fire Bolt deals 275% of weapon damage. > The Broken Dragon periodically Overflows, shooting Fire Bolts around. The Broken Dragon is immune to crowd control effects while channeling the Fire Breath. Fire Breath now deals increasingly more damage the more time elapses, starting each new Breath at 100% weapon damage and peaking at 2000% weapon damage per second during the final second. Instead, the Dragon locks on the target’s position and spews the Breath continuously for 2.5 seconds, then restarts the sequence. > The Broken Dragon no longer follows the target while channeling Fire Breath. > The Broken Dragon now deals greatly reduced damage with his attacks, but now his attacks are ranged and the attack speed has been increased. The Broken Dragon encounter has been redesigned.
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